You slam the door behind you, but it won't hold for long.

You moved to a new setting: 37.

You've gained 2 x Panic (new total 8).


a stranger

A past yet to be revealed

Panic

How much your mental state affects your perception and awareness.


You pick up the heaviest object you can find and slam it against the door. You hear a small click and then a wall of light and a rush of fire turn your whole body into ashes.

YOU ARE DEAD!


a stranger

A past yet to be revealed


You awaken in a strange, dimly-lit chamber...

Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You awaken in a strange, dimly-lit chamber. The only source of light is a small, flickering bulb in the corridor ahead of you. You have no recollection of what happened or how you came to be in this place, but there appears to be only one way out.

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


There are three human-sized cages built into the wall behind you. One is labeled "Ego" and appears to have blood seeping from it. The next is labeled "Super-Ego" and contains what appears to be a dead animal. The last cage, labeled "Id", is empty, and has been torn open from the inside.

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 2.


a stranger

A past yet to be revealed


You lightly tap on the cage marked "Super-Ego" and the creature jumps to life. In a single movement, it reaches out with two slimy arms and crushes your skull to a pulp

YOU ARE DEAD


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Always

Always


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


The hallway floor in front of you is lined with carcasses. Most of them are barely recognizable as humanoid, and it is clear hat there was a violent struggle here. At the other end, there is another open door with three deep claw marks across the handle.

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 3.


a stranger

A past yet to be revealed


You enter into another long, dark corridor. One side is completely blocked off, and the other has an eerie shimmer of light at the end in the shape of two yellow dots. Behind the light, you can barely make out a vaguely organic like silhouette.

You moved to a new setting: 6.


You walk towards the light in order to discover its source- a light next to the still-functioning magnetic lock on a door. It seems to be open.

There's nothing there, it's just your imagination, you should move on.

You moved to a new setting: 8.


You make your way into a room laden with raided cabinets and folders labeled "Classified" or "Eyes Only". Carefully avoiding the gaping hole in the floor, you traverse to the other side of the room.

You moved to a new setting: 11.


You com across what appears to have been an armory. All the walls are lined with empty weapon racks. It looks like the survivors took everything they could and left. The floor underneath you is littered with broken rifles and shell casings, like the last stand at a war zone.

You moved to a new setting: 13.


You turn the corner around one of the racks to see if any supplies are left, and you catch a glimpse of a shadow moving across the back wall.

See if there are any weapons or flashlights around.

You moved to a new setting: 14.


You enter what appears to be a cold storage laboratory. Rows of experimental drugs and toxins flank you on either side. The temperature in here is significantly lower, and you fear it may begin to affect your perception.

You moved to a new setting: 22.


Suddenly, there is a loud noise behind you. You turn around and see the yellow eyes of the shadowy, glaring figure inches from your face.

You moved to a new setting: 26.


You bolt down the hallway and come to a set of two closed doors. That thing is right behind you!

You moved to a new setting: 31.

You now have 3 x Panic.


Locked! Damn it all!!

YOU ARE DEAD


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 2.


a stranger

A past yet to be revealed


You moved to a new setting: 3.


You moved to a new setting: 6.


You enter into another long, dark corridor...

Always

Always


Always

It could be a survivor, so you should call out to it.


You moved to a new setting: 8.


a stranger

A past yet to be revealed


You moved to a new setting: 11.


You moved to a new setting: 13.


You moved to a new setting: 14.


You moved to a new setting: 22.


You moved to a new setting: 26.


You moved to a new setting: 31.

You now have 3 x Panic.


Locked! Damn it all!!

YOU ARE DEAD